![]() Select your drawing and flatten the lines by clicking the Flatten button in the Tool Properties view. In the Tools toolbar, select the Select tool.In the Camera or Drawing view, paint your drawing.In the Colour view, create the desired fill colour if it's not already in your palette, then select it.In the Tools toolbar, select the Paint or Paint Unpainted tool to colour your drawing.To see the strokes in your drawing, select View > Show > Show Strokes from the top menu or press K. NOTE By default, your strokes are not visible. If you want to close an open shape without drawing a visible outline, you can draw an invisible line using the Stroke tool.In the Camera or Drawing view, draw the new part.In the Drawing view toolbar, lick the Light Table button.If you prefer working in the Drawing view, do one of the following to display the other layers in washed out colours:.If you haven't created a palette for your character yet, see About Palettesand. ![]() In the Colour view, select a colour swatch.These methods ensure each part is made with as few points as possible, so that they are easy to manipulate, modify or redraw. This method allows you to draw with great precision, but may take more time. Using the Pencil tool, then smoothing your lines with the Smooth Editor tool.There are two commonly used methods to drawing the parts of a cut-out character model: In the Tools toolbar, select the drawing tool of your choice.In the Timeline view, select the layer's first cell in which you want to draw the part.You can press Ctrl + R (Windows/Linux) or ⌘ + R (macOS) -see. In the Timeline view, add a new drawing layer for each body part to separate. ![]() The main breakdown technique shown here is to trace your model. Once you understand Harmony's basic functions and commands, you will be able to create your own techniques to satisfy the needs of your production. For your first character breakdown, follow these instructions to get an idea of the way Harmony works. In this section, you will learn about one of the most common and simplest methods. There are many techniques you can use to break down a puppet. Once you have a model ready, we can start breaking it down into parts to build your rig with. Otherwise, you can draw your character's model directly in Harmony. If you have any drawing of a character available, import it into a new scene, then scale and position it to your liking. To make a character rig, we must first make sure you have a character model to build on. Has anyone got any good links to tutorials that might get me up and running (no pun intended)? I’ve looked around but can’t find anything that covers it, certainly not in simple terms that I could readily understand.In Harmony, a character rig is basically a template based on your character's model, but in which all movable parts are broken down into different layers, and arranged in a hierarchy that facilitates digital animation, also known as cut-out animation. I can’t get my head round any of it! Even the UI is all a bit daunting and baffling. But it’s proving much more complicated than I anticipated. ![]() What I am wanting to do is somehow import him into Toon Boom and have him running using the robot skeleton. I’ve cut him into sections which sit in different layers on the. He’s drawn at a 3/4 angle facing right of screen. I have a character that I have already created in Adobe Illustrator. On the plus side, I can clearly see that the app can create some really impressive results, on the down side, I’m finding it much more complicated to get going than I had ever envisaged. I’m a complete newbie to Toon Boom Studio, I’ve never worked in anything similar. Beginner tutorial help needed for creating a running figure
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